Games

Gallery UI Development How the game will look and feel     Task No: Task Heading Duty Content Summary Date Set Status Task 1 Basic Layout Daniel Need to ensure that all the key elements are visible on the page (before any controls or anything come in to it. Preferably the right images, but otherwise Starlight UI Notes

Gallery Tutorial Events Task List     Task No: Task Heading Duty Content Summary Date Set Status Task 1 Key / Layout Daniel => Mo Creating some kind of key or consistent layout plan will help track the different types of events. Photoshop is good for this, but I know illustrator can too using layers. Tutorial Events

Gallery Xcode Coding tutorials A couple I found quickly     Task No: Task Heading Duty Content Summary Date Set Status Task 1 2D iphone Game Daniel => Dean This tutorial is just the first of many, that should end with a game that utilizes multiple object collisions, automated side-scrolling, and it keeps the player XCode Tutorials

Gallery Starlight Task List Milestones for project completion     Task No: Task Heading Duty Content Summary Date Set Status Task 1 Art Extraction Daniel => Clarke The tutorial level illustrator file inside the dropbox has almost every object we need, but they need to be exported as individual objects. This can be done by Starlight Task List

Gallery Master The Chimera Chimera Crew Learn techniques through training and combining natural skills The right combinations unlock different moves, but combinations can fail if skill level is low. Hawk: – Take flight/Rise: create a weak aoe melee attack while moving up – Glide: maintain altitude – Dive: powerful melee attack, lands – Flyby: melee Chimera Crew

Gallery Main Starlight Project Beta Development The Starlight Beta Development plan consists of the stages, or “milestones” required to complete production, as well as the organisational techniques we will use to get there. The technique that I think will get the best results from us, is one utilizing compartmentalization over an greater template. We shall Starlight Development Plan

Gallery Master The Chimera Alpha Development add reset function – when gameLoop reaches an incomplete section, reset game first, two objects – add positions and image show their representation on screen add hp to objects show their hp bar add status – ready/pending display status under or beside hp add action array – action has Chimera Alpha Development

Gallery Master The Chimera Main Concept Chimera: base, current, top speed (time it takes to transition tiles) weight (essentially a strength stat, that considers knock back, holds and power) User strength so it works better with modifiers hit points (add last, to play with how long it takes to take down) debuffs: fatigue (extreme actions Chimera Concept Notes