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Game Mechanics Collision Mechanics Sub-Header Topics Relating: Content Summary Date Box Collision Basic box collision, using rectangles to determine overlap. Relatively computational but fairly accurate 14th Feb, 2016 Radial Collision Basic Distance based collision, using the radius of the objects to determine whether they overlap 14th Feb, 2016 Point Projection Shapes drawn based on the Creative Experiments: All Collision Mechanics

Precision Collision Description: Online Alpha Controls Using a much smaller player, this build is to test the best way to get collision to be accurate, experimenting with different methods Your browser is like really old, dude – no canvas support! CHECK Move using asdw begin anytime Return to HTML Features

Triangles and slope Collision Description: Online Alpha Controls Started off by projecting the vectors for a shape to be drawn. The equilateral triangle was drawn using my vector projection function. Next is collision implementation Your browser is like really old, dude – no canvas support! CHECK Move using asdw begin anytime Return to Collision Mechanics

Animations and updates Description: Online Alpha Controls Currently includes movement, radial and box collision, but the focus of this experiment is animation, and the various ways to create constant paths. Right now it’s a basic circular orbit Your browser is like really old, dude – no canvas support! CHECK Move using asdw begin anytime Return Creative Experiments: Animation Update

Game Objects Description: Online Alpha Controls Using a basic Object generator and array, applying movement to all the objects simultaneously while also doing a position check to loop them back to the start. This basic application can be modified for most game scenarios Your browser is like really old, dude – no canvas support! CHECK Creative Experiments: Game Objects

Collision Mechanics Description: Online Alpha Controls Standard box collision plus spherical collision (territory) as well Your browser is like really old, dude – no canvas support! CHECK Move using asdw begin anytime Return to updated version

Game Mechanics Game Mechanics Sub-Header Topics Relating: Content Summary Date Animation Update Basic Canvas, game update and image animation utilising frame rates 14th Feb, 2016 Movement Mechanism Basic Geometric object movement controls, using keys or any other experimental method 14th Feb, 2016 Game Objects Using structures and arrays to create a list of objects to Game Mechanics

Movement Mechanics Description: Online Alpha Controls This is just a test so far, so very little playability Your browser is like really old, dude – no canvas support! CHECK Move using asdw begin anytime Return to HTML Features

Gallery Tutorial Events Task List     Task No: Task Heading Duty Content Summary Date Set Status Task 1 Key / Layout Daniel => Mo Creating some kind of key or consistent layout plan will help track the different types of events. Photoshop is good for this, but I know illustrator can too using layers. Tutorial Events

Starlight – Latest Working Version Description: Online Alpha Controls This is just a test so far, so very little playability Your browser is like really old, dude – no canvas support! CHECK Move Altair with the mouse Play to begin Copyright © CreativeGeniusLTD