City Lows
City Lows
Stratos-Fear Beta Need to drop everything unnecessary, and keep only the following Canvas, an objectArray with slides with images, update and moving method Alpha control and timer, background-color – get slideshow working Description: Online Beta Controls Avoid the asteroids and the walls and score as much as you can by shooting asteroids before you get … Creative Experiments: Canvas Slideshow
Stratos-Fear Beta Description: Online Beta Controls Avoid the asteroids and the walls and score as much as you can by shooting asteroids before you get destroyed. Watch out for random blue wormholes, they’re signs of incoming threats Your browser is like really old, dude – no canvas support! CHECK “w” moves forward, “a” and “d” … Creative Development: Stratus-Fear Main Mechanics
Stratos-Fear Beta Description: Online Beta Controls Avoid the asteroids and the walls and score as much as you can by shooting asteroids before you get destroyed. Watch out for random blue wormholes, they’re signs of incoming threats Your browser is like really old, dude – no canvas support! CHECK “w” moves forward, “a” and “d” … Creative Development: Current Stratus-Fear
Game Mechanics Creative Development: Beat The Boss: Precursor to Hissatsu Topics Relating: Content Summary Date Current Game Most updated version of the project 14th Feb, 2016 Previous Game Last working version of project before recent modifications 14th Feb, 2016 Feature: User Interface including environment, this demo displays user feedback like health bars and score boards, … Creative Development: Beat The Boss
Stratos-Fear Game Logic Description: Online Alpha Controls Using moving player, added game logic and basic features that will manipulate the UI to lead to GOS, scoring and other events Your browser is like really old, dude – no canvas support! CHECK “w” moves forward, “a” and “d” turns left and right “s” shoots bullets should … Creative Development: Stratos-Fear Game Logic
Starlight
Stratos-Fear Objects Description: Online Alpha Controls Added player object, boundary walls and an asteroid object to apply game logic to and basic movement and collision Your browser is like really old, dude – no canvas support! CHECK “w” moves forward, “a” and “d” turns left and right should begin automatically Return to Development Page
Game Mechanics Hissatsu Design Notes: Basic Controls right: D left: A up: W down: S primary: Right Arrow secondary: Left Arrow tertiary: up Arrow quaternary: down Arrow Run Right Run Left Jump directly Up or in direction moving Crouch – modifier: creep trigger: punch trigger: kick trigger: throw trigger: Mould Ki Class/Rank System Rank: Physical: … Hissatsu Classes