Games

Game Mechanics Creative Development: Beat The Boss: Precursor to Hissatsu Topics Relating: Content Summary Date Current Game Most updated version of the project 14th Feb, 2016 Previous Game Last working version of project before recent modifications 14th Feb, 2016 Feature: User Interface including environment, this demo displays user feedback like health bars and score boards, Creative Development: Beat The Boss

Stratos-Fear Objects Description: Online Alpha Controls Added player object, boundary walls and an asteroid object to apply game logic to and basic movement and collision Your browser is like really old, dude – no canvas support! CHECK “w” moves forward, “a” and “d” turns left and right should begin automatically Return to Development Page

Game Mechanics Hissatsu Design Notes: Basic Controls right: D left: A up: W down: S primary: Right Arrow secondary: Left Arrow tertiary: up Arrow quaternary: down Arrow Run Right Run Left Jump directly Up or in direction moving Crouch – modifier: creep trigger: punch trigger: kick trigger: throw trigger: Mould Ki Class/Rank System Rank: Physical: Hissatsu Classes