Gallery

UI Development

How the game will look and feel

 

 

Task No: Task Heading Duty Content Summary Date Set Status
Task 1 Basic Layout Daniel Need to ensure that all the key elements are visible on the page (before any controls or anything come in to it. Preferably the right images, but otherwise just place holders, correct positions and estimated ratios 20/02/2016 21/02/2016
Task 2 Basic Interaction Daniel Need to add basic controls, like joystick, moving around Timothy and Altair, the lighting affect with appropriate layers, and touch/drag and drop mechanics 20/02/2016 Pending
Task 3 Objects, collisions and scale Daniel Add basic objects for physical collisions, and then play with the scaling and ratios so that we can get feedback on the best “look” for the game. I already have the screen ratio, but the Timothy to screen and Timothy to objects ratio needs to be determined also. Same goes for Altair’s light in each form. 20/02/2016 Pending
Task 4 Buttons Daniel On screen keys/buttons, or an explanation of which keys to hit on the keyboard to trigger events, such as Altairs abilities, Timothy’s Interactions and the Menu. 20/02/2016 Pending
Task 5 Game Mechanics Daniel This is a UI test, so this section should be kept simple, but essentially, adding scoring upon collecting objects, jump and gravity and finally level scrolling and multi-object management (with collectables) will reveal the basic gameplay. When everyone is happy with that, we can start the advanced stuff 20/02/2016 Pending
Task 6 Advanced Stuff Daniel This could potentially swap places with Task 5, as it is more important from a technical perspective, however, harder without the gravity mechanics. Need to play with the shadow projection mechanics, and how moving on Shadows will work with Altair’s range. Also how shadows will react with alternate light sources 20/02/2016 Pending

These are just my notes of what parts of the UI I need to work on and preferably in which order.

The experimental version of the project can be found here

The latest working version of the project can be found here