Game Mechanics

Creative Development:

Beat The Boss: Precursor to Hissatsu

Topics Relating: Content Summary Date
Current Game Most updated version of the project 14th Feb, 2016
Previous Game Last working version of project before recent modifications 14th Feb, 2016
Feature: User Interface including environment, this demo displays user feedback like health bars and score boards, appropriate screen size, background images and scenery 14th Feb, 2016
Subviews game update and pause mechanics. Control to enter or activate various layered views, like help tips and game over 14th Feb, 2016
Character & Game objects game objects (component) and the core objects that inherit the features: the character and how it moves, the boundary boxes and collisions 14th Feb, 2016
Game Logic: Basic Features Applying game logic to the objects, such as the behaviour and unique interactions of the various gameobjects, like shooting, destroying, bouncing etc 14th Feb, 2016
Objective / Threat The objective of the game, the game completed scenario (without the player or other distractions, just the conditions and behaviour). AI and other requirements for the task the player will need to overcome 14th Feb, 2016
unique Selling Point Likely to be a table of various gameplay features, this is where unique mechanics are tested before being implemented to complete the game 14th Feb, 2016